package com.misoneism.fire.model
{
	import com.misoneism.fire.util.Enum;

	public class IncidentTypeEnum extends Enum
	{
		public static const FALSE_ALARM: IncidentTypeEnum = new IncidentTypeEnum(  );
		public static const STRUCTURE: IncidentTypeEnum = new IncidentTypeEnum(  );
		public static const NON_STRUCTURE: IncidentTypeEnum = new IncidentTypeEnum(  );
		public static const OTHER: IncidentTypeEnum = new IncidentTypeEnum(  );
		public static const INCIDENT: IncidentTypeEnum = new IncidentTypeEnum(  );
		public static const HAZMAT_INCIDENT: IncidentTypeEnum = new IncidentTypeEnum(  );
		public static const GRASS: IncidentTypeEnum = new IncidentTypeEnum(  );
		public static const WILD_FIRE: IncidentTypeEnum = new IncidentTypeEnum(  );
		public static const RESCUE: IncidentTypeEnum = new IncidentTypeEnum(  );
		public static const SCRUB: IncidentTypeEnum = new IncidentTypeEnum(  );
		public static const FOREST: IncidentTypeEnum = new IncidentTypeEnum(  );
		public static const MEDICAL_EMERGENCY: IncidentTypeEnum = new IncidentTypeEnum(  );
		public static const WASHAWAY: IncidentTypeEnum = new IncidentTypeEnum(  );
		
		public static const UNKNOWN: IncidentTypeEnum = new IncidentTypeEnum(  );
		
		{ initEnum( IncidentTypeEnum ) }
	}
}